(05-18-2013, 02:32 PM)Duvelske Wrote: But the bs turrets so class 8, 9 and 10 will still be vice versa? so what now is 10 will then be 8? as i explained earlier i doubt if it would have any sense. with fighter ships 1 tm 4 you never use also not on bs or cruisers. so to set it up to fire weapon groups is much more easy and you can shoot more then 1 weapon at the press of 1 button. well hell you can even set it on your mouse buttons if you like.
As I explained earlier as well, since it's neither a balance change nor a change submitted by the balance team, it's irrelevant to this thread. If you want to discuss it further, I suggest you make a thread for it in the general Disco mod subforum rather than the balance subforum.
(05-18-2013, 02:50 PM)Karst Wrote: Does this mean more powerful VHFs in relation to bombers and above only, or also in relation to the underused HF and LF classes?
These changes improve LFs and HFs performance as much as they effect VHFs, but ships with lower hulls will have a harder time surviving against a decent aim. So I guess it comes down to whether the glass is half full or half empty. Your call.
(05-18-2013, 02:50 PM)Karst Wrote: A while back, Narc created a thread suggesting 375 m/s cruise for HFs, with the majority being in favor of this change.
Is this being considered?
Yes, but not for the initial 4.87 release, as that'd require introducing a new grade of engine for each engine type and also editing all the heavy fighter sell packages to adjust their engines accordingly. Since it's not on top of the priority list, it'd have to wait until the later updates.