Projectile speed on gunboat primary turrets have been reduced to around 1000ms.
Speeds on Cerbs, Pulses and Razors are unaffected. Solaris turrets might need a little tweak as well.
P.S: Contrary to the rumor some people have been spreading for a while, gunboat turrets are not getting a damage nerf.
Next on the list: Fine-tunning gunboat gear balance
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As a 2-3 years gunboat veteran:
LNS-Assault1, SFC}Assault1 - Navy gunboat,
Night-Guard|RR - mercenary Asco
Michael_the_3 - Rouge gunboat with molly ID
I must say that I am rather disappointed to notice change like that.
First off, it is true that 3-4 subcrafts may have problem in killing gunboat who have some skills and use gunboat turrets, however turret boats are not fast enough to do hull damage to a evading/escaping figher/bomber who lost his shield, and in big battles gunboats are not as effective.
Gunboat cerberus turrets speed is around 900 if I remember right and it is very hard to hit anything with it even with extra damage, so turrets what have 1000 speed become useless.
The only effective gunboats will be those with Battle razor/Pulse set up, and it is effective only if pilot have very high sniping skills, and it will still be inferior to a light cruiser equipped with 2 battle razors what can snipe subcrafts far faster and more easy because they main turrets and battle razor have very close speed.
Even right now houses almost never use gunboats ( kuzary gunboat do far to little damage, bretonia gunboat is to big, rheinalnd gunboat is useless in front of they strong cruiser, and navy gunboat what I must say is a really good gunboat is almost never used because everyone go for battle cruiser ).
Gunboats thanks to they agility are more survivable then cruziers but they do far less damage, so arguing that 2 bombers should shot down one gunboat is pointless since they should not be able to defeat lone gunboat in the first place, and in big fights gunboats are not as effective as cruizers.
Long story short, nerfing turrets and solaris speed will make them useless and no one will use it, the only good gunboats will be BR/pulse but only if gunboat user is very skilled, and it will still be less effective then cruizer with battle razors, as result no one will use gunboats and everyone who have one will change it to cruiser.
In my personal opinion balance team should focus on a issues like: Galic bomber who can strafe like a fighter and have huge number of regens, even 2 fighters have big trouble to shot it down.
Navy light bomber is trash and they need to use it again big and strong RNC caps for so many years now while RM indies have 2 great bombers they can use.
Navy LABC have 120 speed when kuzary and bounty hunter BC have 140 speed, and even if LABC is very effective in 1 vs 1 fight, in fleet fight it is not.
Bretonia gunboat is still easy target for bombers because of it is huge size.
AI cruizer aiming point is so broken that 50% of shots just miss it all time.
Bottle nose with it is small size, high evasion and gunboat shield is incredibly hard to hit and it make it the best gunboat in sirus in hand of skilled pilot.
Rheinland gunboat would use some buffing so that RNC would not only spam cruisers and battleships.
There are many issues that should be solved instead of making gunboat class useless, and even if it is meant to strike pirates who use gunboats, it strike again houses as well, as result indies will go for biggest ships, and I would rather see a gunboat patrolling trade-lines then carrier.