i think the "one missile / fighter" is a wrong decision for various reasons.
- it seems to be a nerf for missile dedicated players who do sacrifice a lot of flexibility and longevity in combat for ammo based burst damage.
- looks are much much more important than stats sometimes - and fighters with huge boxes that represent the missile pod on one side simply look aweful.
- i don t think one single missile can be balanced well. - unless LF like the hayabusa or other tiny ships do not have a missile slot at all - they would gain a multitude of dps with a missile that is adjusted to a single spot. but the single missile must make up for the lost slots somehow - - which is hard, cause there is not much more room between a cannonball and a starkiller in terms of damage anymore.
alternativly - i would have gone for 1-2 missiles
- missiles additional to torpedos in the TORP slot. - with the difference that are great at tracking ( maybe even at 150+ players ) - but not increase damage or so - and ammobased fighter torps ( no nova ) getting a damage buff - but poor tracking and launch delay.
it would have "fixed" the issue with asymetry - and brought a new choice in terms of CD, torp, razor, inferno or missile into the game.
some special fighters with CD / torp and torp mount could have gained greatly from that one, too - but the problem remains with light fighters vs. VHF or even SHF.