Quote:Every fighter now has one single missile slot. Light fighters have the slot shared with cruise disruptor, so they'd have to pick between firepower and interceptor role.
HF/VHF hybrids (Gladiator-like ships) have the slot shared with non-torpedo cruise disruptor slot.
All other fighters have the slot shared with one of their high-end gun slots.
Why? Light fighters already get the short end of the stick in terms of firepower. It seems somewhat odd to me to give the ship class that is meant to be an interceptor in the first place a disadvantage for choosing said role.
Well, I in the past submitted an idea of how to make light fighters comparable damage wise with vhfs (slow down their turning speed, give them their own set of weapons that are stronger than vhf weapons). The community disagreed, so currently light fighters are not meant to be comparable, they are meant to play a support role.
So taking into account that LF agility isn't really changing, if an LF could mount 3 guns (almost all guns had dps increase for 4.87), a missile (new cannonball will have vhfs running quite scared for example), AND a cd to blow up incoming missiles and mines and stop people from running, I'd say a lot of LFs would be pretty op.
As far as arguments go, feel free to argue otherwise but this change will make it into the first public beta so we can do a trial by fire of all the new changes, and if some LFs need a buff then we'll decide where to go from there.
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Also due to the way the missiles have been redesigned to be useful, the 1 missile hardpoint per ship is going to stay also, because well quite frankly we'd need to halve the stats of the missiles if there were 2 slots, then everybody would need to mount 2 (or none at all) to use them to their full effect. That just means you have 2 less guns rather than 1, so it's really not worth it. On the other side of the spectrum, if we let missiles do more damage than is planned for 4.87, some of them would end up instakilling fighters in 1 hit. So that's not going to change, asymmetry can be an asset too (especially with guided weapons) if you know how to pilot the ship to make sure the missile homing cone is in optimum position. So basically the only proper way to balance the missiles is by limiting them to 1 launcher per ship, otherwise they will be overnerfed like current ones - or op and overused instead.
Sharing them with the torp slot defeats the purpose. They are meant to be a choice, not a force mount. People should get the ability to mount a missile and cd on their vhfs... or maybe a missile + razor if they can manage to make that work?