(09-20-2013, 08:20 PM)Veygaar Wrote: Can we at least match Gunboat and small transport thruster speed?
So they are again -the- solo piracy boat?
I don't mind if they can thrust at the normal transport speed. But not at the speed of the small ones. It's the small transports' perk that they can get away from pretty much everything that is not a group of snubs.
I also think that small transports (especially Pelican) might be too good.
They are barely hittable by... pretty much anything.
They have a lot of firepower in TS/TZ that makes them unkillable by snubs.
Some of them even got CDs (like the Pelican) to make them deluxe pirate ships.
All of them can simply thrust out of any unwanted situation (like when they meet a GB).
Solution: Remove CDs from all of these.
These should not be offensive ships but very good at evading and getting out of tricky situations alive. They trade their survivability for big cargo hold.
The Pelican doesn't have a "big cargo hold". Its cargo hold isn't much bigger than a gunboat's. If you compare the pelican to a gunboat, a gunboat has similar size and speed and is way tougher with way better guns.
Yes, a good pelican pilot can't be killed by a lone fighter or lone bomber. When they're flying around with only 800 cargo instead of 5,000 cargo, they ought to get some combat capability in return, which they do. If you want to nerf them until they can't even fight off a fighter alone, then why on earth would the pelican even exist afterwards? It makes sense having a CD as it can function as an escort ship, having a small amount of cargo to help haul, while also having the combat capability to defend the other much larger transports which carry more than 6x as much cargo as the smaller Pelican. The Pelican definitely does not need a nerf. People keep complaining "it's a transport that can kill a fighter". Yeah, well it has 800 cargo, so it isn't really a Transport, it's more of a very weak gunboat.