(11-13-2013, 04:52 PM)Jack_Henderson Wrote: =============== Gunboat Solaris = jack of all trades
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Solaris is at the moment the jack of all trades.
It is very effective against snubs (perhaps even overly so, but that's at least the purpose of Solaris).
It is however also too effective against GBs. It hits almost always in the essential range between 800 and 300 meters. Turretsteer combat is mostly around 500 m, where the Solaris GB outclasses everything else because it can still hit reliably.
Basics/Faction turrets only outclass Solaris at around and below 300 meters, when you hit and do more damage, while the Solarisgunboat always hits and does less damage.
The ability of Solaris GBs to fight against other GBs has to be decreased.
Solaris GBs = anti snub
Basic GBs = anti gunboat
Cerb GBs = anti cap.
Hasteric suggested to nerf the efficiency of Solaris and keep range and damage. So the great anti-snub capabilities would remain untouched, while the core would be unable to sustain GB-GB fights. Getting close to these Solarizer GBs in a Cerb or Basic GB would wreck them because they would not be able to keep the damage up.
I would suggest a range nerf in addition. A snac bombers has to get well within 300 meters to have a slim chance to hit a GB. The small/agile ones pretty much have to be rammed to hit. Snubs will be wrecked by then. Let's not even try attacking a GB with snubs, except with a huge gank.
If you ask me Solaris GB turrets at current stats. should be only GB weapons.
Now they are anti snob and bomber and transport soo thats good.
I like it now how 6.67 rate of fire is working on snobs...good
It should stay as it's now
Are you complaining becouse bombers are shooting snac at ZERO range and take no demage??