-Ban on anything threatening the power monopol. Mercenaries are barred, BH only allowed if they have previously proven to proactively assist the powers that be
Mercs has been unbanned.
- Restrictions on Weapons and Weapon trade
... tell me, in all logic, if it make sense? I mean, we are talking about weapons! I don't know, but I think even in the states you need to have a liscence to carry one, now we are talking about selling them!
- No details on how fines, taxes and registration fees are being used
Well, myself I don't even know how penality fees are used by our actual police department. But, Praetyre made a bureau of question for civilian, why don't anyone ask?
- A large, massively mined & guarded area noone is allowed to go near, on pain of death
Well, what might I say, military base of top importance... Rheinland, if you recall from SP, had a ultra secret shipyard as well even though it wasnt guarded by mines, but by high-radiation asteroid field.
- 'Shoot first, ask questions later' attitude on crafts whichs IFF cons enemy (which might be a small malfunction)
Hum, most people does that. Not many of the players thinks about IFF malfunction too. And what if the pirate engage first? Unfortunately, not everyone RP the same way. If it was the case, then everything would be much easier, but there are priates that engage first, so you cant take any chance by trying to RP.
Now, when you scan the ship and it comes back as pirate ship too, what might I say... you are OBVIOUSLY suspect...
- Excessive fines for minor infractions, no possibilty for the fining officer to adjust for special circumstances
I'm not too sure on this case. Though admit it, anything below 10 millions isn't that much credits in freelancer.
- Wanton - or random - penalties that don't make much sense. It's less legal to sell a gun to a known pirate, then to deal in counterfeight software [there may be a very good historical RP reason for that, but it doesn't make sense if you don't knwo what that reason might be]
Don't really know what you mean here, but seems to me a gun, is more harmful than a software.
- No appeal. It's pay or die (including temporary inability to pay)
etcetc..
I admit this might seems harsh, but that's in my opinion, a game-sided problem. It is very hard to imprison someone in the game, unless both party are very honest in their rp. Let's say you force the other one to land. You'd have to rp out that you are putting the guy in prison and all - but, nothing restrains him from launching when you go away on patrol. He just might say he have rped out he escaped from prison - not very realistical, a bit powergaming, but, it's rp. So, you can only make this a certainty by destroying the ship.
anyway, @tree, when I'll be done with my works and all I'll try something new to turn the tide. Had that little project in my head since a while, will see if it works.