(01-13-2015, 02:42 PM)nOmnomnOm Wrote: Play with sound if you want the advantage.
Hearing impaired people play too.
(01-13-2015, 06:38 PM)TheUnforgiven Wrote: Yay no more point in cloaking.
This doesn't reveal cloakers, it just alerts you to their presence. Targets have no idea which way to run. 8km is a huge range where the cloaked ship can still select a target to track them and see which way they're running. It adds to the atmosphere and makes things more intense. Worried they'll engage a tradelane? Develop a plan and circle around to get between it and them before they reach 8k, then watch them madly make a beeline for it once they hear the ping, only to get intercepted by you.
On the defensive, once you've successfully cloaked, you can't be disrupted and they have no idea which direction you're going. Take the less obvious path or one with obstacles to throw off attackers. There are lots of strategies to develop that keep things going.
Just knowing you're being watched can be pretty frightening. Probably the biggest things it will stop people from doing are illegal docking or stopping a local conversation because of eavesdroppers.
If anything, some people might end up harassing others in transports or nomad ships by pinging them nonstop with no way to be seen.