(01-29-2015, 02:29 AM)Alley Wrote: Regulating a commodity doesn't come as abuse to me, preventing a player from buying a ship is a whole different matter.
Thats an understandable point of view. I clearly disagree somewhat, but I see that drawing a line on this sort of thing would is extremely difficult when licensing and other concepts are allowed.
My rebuttal would be that, some commodities are now worth 10 ships, and with only one point for them to be 'accessed' at (versus ships that have many), its simply a far easier thing to do then control ships.
People tried it already with ships and failed, so this is what i see as the 'new get-rich and control mechanism', where as i found registries and licenses to be far more thought out and worthwhile.
The level of roleplay involved with this action was far lesser than any sort of mandate placed on Capital Ships, Player Bases, Cloaking Devices, and other hotly contested items, yet is resoundingly more influential (credit-wise) than these previous issues. Controlling an NPC base is far more vital, at least a POB/ship/equipment can be acquired elsewhere.
I cant just 'produce' another competitive sell point. Otherwise, I would lol. It'd be hard work but that'd be fair, instead of seeming like extortion that you can do nothing about.