Alright I am going to keep it simple to not bore anyone reading this. If you want me to explain a little further than I will.
SO I heard that mortar (cruiser) ranges have decreased to the range of cerbs... really I find that absurd and here are the reasons why:
1) Mortars in history are artillery that from from long range. Farther range than cannons if i recall correctly. The point is they are a mortar because they fire slow but do devastating damage at long range if you can hit your target. It is difficult to hit, yes, but at a great reward.
2) Giving it the same range as cerbs makes it a no-brainer to choose cerbs over mortars. Before in a battle you can choose mortars if you keep your distance from a cerb-ship-player and fire accurately. You could actually win and be helpful.
3) There are different cruisers with different capabilities. Some are larger some are smaller. Some can tank and others perform better at long range since they are weak. The difference in ranges for guns allowed the ships to be used in different scenarios and played differently.
4) SKILL plays a important part in this. Why do I hear people complain that there should be skill involved in pvps to win and then a gun that needs aim skill is then nurfed.
It is the equivalent to in a game nerfing a sniper's range to a SMG.
5) The argument that the gun is garbage is complete bollocks. Guns are for preference based. I am for example a player that likes hard hitting but slow. There are others that like fast hitting and speedy shots but low damage over time. The game has all these different options to customize your load-out and choose your pvp style! Changing the ranges to be the same just ruins the choice factor and forces the player to just play one way and one way only.
6) Motar is the same as like the mini-razor, SNAC, ARCHANGELS, etc. They have all a risk factor but a greater reward. I don't care if someone argues that one gun is more efficent than another. If you can aim and have great skill in it then you will have an advantage or at least on the same play field.
I'll probably think of more reasons but this is the essence of it. I dont want to write a whole essay with example of my battles with mortars but I can say from experience that they are great guns to use if you know how to use them and you know... learn2aim.
Disclaimer: This post is based entirely on a rumor that the poster didn't bother to confirm. Light Mortar ranges are unaltered.
-Haste
Note: This disclaimer was written a few days after the issue was over and Haste thinking i didn't ask anyone before posting.
Ps: no where here did i write anything hateful towards devs that they should accuse me of what they did.
To make it more clear. I Don't Hate You.
-nOmnomnOm