A minor signatory that houses the Joint Operations HQ on their capital base sends a bit of a mixed message, not to mention incredibly stupid. The first place any invading enemy targets is the HQ's, kill the leaders and the forces soon scatter, not something you'd want on a resort world full of civilians. What the old OS&C had in mind when they signed is beyond me but this version would prefer to actually trade with Gallia and preserve it's neutrality as any tourism company would.
If the CR wants to fight Gallia it can by all means, but it will do so without OSC|.
If Gallia ever gets to Cortez.
As for OSC|, you can try nullifying the treaty single-handedly, but you're surrounded by three nations who won't take too kindly to that. Neutrality has been understood, which is why OS&C isn't at all obliged to assist Liberty, Bretonia, or Crayter in combat against Gallia. But trying to throw the whole treaty away because you're afraid you'll get shot along with the rest of them if Gallia reaches Cortez ... won't go over too well.
Neutrality between those three powers perhaps but housing that HQ was a step too far as per my previous point. The main issue isn't just getting shot, it's more about getting in to trade with Gallia as the wars have not been kind to the OS&C bank account. They've been forced to maintain the Mackinac despite issues with Samura and the Hogosha's extortion bringing down profits. Curacao will no longer be pulling in tourists due to the Gallic invasion, plus Baden Baden is struggling, add in the loss of the Shetland and the only place left actually making good money is the Hawaii. OS&C needs funds and Gallia is only option remaining.
(05-14-2015, 07:27 PM)Teerin Wrote: Cortez is an important system after all, and none of those three nations want Gallia to develop even the slightest foothold. You might think that your neutrality will magically prevent the GRN from using Curacao as a forward operating base (again, if they reach and take Cortez), but trust me, the GRN won't think twice about squishing you. Not to mention that all that any of the three allied nations needs to do, to ensure the treaty is kept, is to park a handful of cruisers in orbit. National defense and all.
Keep in mind that your dealing with a tourism company that already flies freely between constantly waring Houses, our very survival depends upon being neutral to all parties, which should now include Gallia. Simply being a part of the Treaty tips those scales a little too far towards Liberty, Bretonia and the CR.
(05-14-2015, 07:27 PM)Teerin Wrote: Yeah I get it, it was an "untouchable" independent world. Was. Yet for five years inRP (since 817 AS, renewed in 821) there has been this treaty, and if you look closely at the trade lanes, they are owned, maintained, and defended by the two houses. Call it storyline progression, and the fact that stagnation is bad. And while none of the allies are interested in owning Curacao, again because they respect neutrality, they sure are settled on never wanting King Charles to reach it. Because he will take it if he gets the chance.
You assume that you "get it" but you've missed the mark a bit, OS&C has no power to stop anyone taking Curacao, never has, its the political backlash of claiming the system that keeps the Houses at bay. Also I highly doubt Ol' Charlie is going to send and commit a sizable occupational force to secure a resort planet, devoid of resources, far out from supply routes, smack bang in the middle of his two enemies.
What he can do however is shoot every liner passing up to Nagano or through from California/Manchester and that is bad for business.
However, if OS&C becomes neutral to Gallia and begins trading, profits go up, Gallia gets more activity, we enter a fun bit of entertainment wars with whomever owns the Gallic Liners and everybody wins. Now the Treaty doesn't state that we can't do those things already but it does cause issues with negotiations (would you agree to deal with someone housing a joint HQ of your two enemies on their planet? Safe money is on "No.")