Guys... I voiced support for you early on, I'd hoped to see the faction grow
but chances happened to have it that when I finally encountered you in-game, I was left less than thrilled.
In a fight in which you had the upper hand, it was observed that one (if not more, pardon my faulty memory) of your pilots re-engaged twice, if not more than, as well as several instances of what is considered scummy behaivour. Finally, at the start of EVERY combat engagement, there needs to be SOME sort of Roleplay indicating the attack, you can't just open fire. Two lines minimum is the basic rule of thumb, and it doesn't even have to be that complicated:
Something like:
Line 1:"I see incomming hostile on scanners"
Line 2: "Weapons hot, moving to engage"
is acceptable. This, while rather bare, is enough. Saying nothing is not kosher and really won't fly
We tried to reason with you on this in PM, only to be graced with deafening silence. Honestly not a good way to make a first impression. I'd advise you all have another look at the Server rules, particularly regarding engagement (AKA Server Rule 3, as quoted below)
Quote:3: All attacks must be the result of some form of justifiable roleplay.
3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement. 3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand. 3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.
3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums, with the link(s) posted in this thread and should match the roleplay and conduct of the characters involved based on the faction they belong to.
Hope this helps.
[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.