Posts: 3,343
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
Anyone who's ever looked at hellfire torpedoes' stats would've probably concluded that making them four times more sustainable would make them rather potent. I mean, a 4-hellfire bomber deals similar DPS to a light battleship for as long as it has ammo.
Maybe splitting bomber weapons into "regular" and "heavy" slots similarly to most caps and fighters could solve the issue and allow for some more variety in gun designs.