After a very brief discussion on how Recruitment should be handled, we have updated the first post with the following guidelines. Every once and a while we will be opening up two new slots for new members, thus allowing said people to ease into the group a bit more seamlessly.
Quote:Recruitment
Due to the focus on character RP and development, all potential recruitees are strongly encouraged to create a character and get some ground work regarding their motivations and ambitions before you send in an application. Get some forum and ingame RP going, get some ties and once that is done - post them in the recruitment thread. While you can have your character join with any ship you want, the moment you start flying with us, you will be placed under the restrictions of the Parts system. Meaning that if you choose to join with a large ship such as a gunboat or even a cruiser, chances are that you will need to put in much more effort not to drain the shared stock of parts other members have gathered. As such, joining with a smaller ship is easier.
The faction has started off with 8 ''slots'' for members and the number of participants will increase along with the amount of slots we have. We will be letting in two people at a time and allowing them acclimatize to the faction itself and its workings. The same is expected the other way around, allowing existing members to get to know both the player and the character they have. This is, again, one of the unique features of the group as it lacks a strict hierarchy and the characters interact on a level field.
Project shelved. Refer to this thread for further details.