(01-14-2016, 09:05 PM)GamerGirl Wrote: Pob's in mining fields are not the problem. Miners that fill up bases needs a transport to haul them (small miners) and the big hegemon miners are easy to target. Turn on shield of base and the miner is no where. However the transport as in a transport with a capital armor makes it almost impossible to destroy, before reaching the nearest npc base. It is even worse with a battletransport!
The issue is that as a miner or transport in a field with a pob that you have access to, the unlawful will never even get a chance to shoot the pob or interact in any way if you don't want to, since you can simply dock when you see them at 10k or whatever. That's not to mention the possibility of say, docking a battleship that can be within the field literally in seconds.
Quote:Also there is in every field i have been a NPC base less then 18k away. There you have the real problem, distance and capital armor on the shipping sides, making pirating almost impossible.
Really? Because I can think of exactly three fields that have NPC bases that close.
The Raw Hydrocarbon fields in O-3 and Tau-29, and incidentally, the Kruger Silver field in O-7.
Every other mining field is at least 20k, usually 25-40k from the nearest NPC base. Perhaps I'm forgetting one here but considering I have miners in all fields in the game, I think I have a pretty good memory of them.