(01-14-2016, 09:28 PM)Karst Wrote: The issue is that as a miner or transport in a field with a pob that you have access to, the unlawful will never even get a chance to shoot the pob or interact in any way if you don't want to, since you can simply dock when you see them at 10k or whatever. That's not to mention the possibility of say, docking a battleship that can be within the field literally in seconds.
Cloak, cd the turret/station, shields go up. And the point is rather invalid, because everyone or almost everyone uses the playerlist. So if you are on a transport and you enter system A you check it in the playerlist and see if there are dangers. You see this happening with a lot of players. If a hostile is there they just log another ship and continue their journey on another time. This can apply too in mining fields for miners, so before you even see a hostile on your scanner you have long pressed f1 or docked on a station.
(01-14-2016, 09:28 PM)Karst Wrote: Really? Because I can think of exactly three fields that have NPC bases that close.
The Raw Hydrocarbon fields in O-3 and Tau-29, and incidentally, the Kruger Silver field in O-7.
Every other mining field is at least 20k, usually 25-40k from the nearest NPC base. Perhaps I'm forgetting one here but considering I have miners in all fields in the game, I think I have a pretty good memory of them.
I look in this tomorrow another time, but the systems i usually mine in. (on other miners too) are all close to npc bases.)
Most players use small miners, so then isn't the transport the problem? Most miners use small ships and fill up the big transports. Miners like these can always escape, unlike hegemon miners. But this is the only exception of the case.