The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathize with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.
Pilot carrying this unlawful ID is a member of the Coalition, who:
Can attack any ship in self-defense or to protect an allied ship.
Can attack any ship belonging to any house military or police.
Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
Cannot use any transports with more than 4,300 cargo.
Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathize with their cause and have defected to them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.
Pilot carrying this unlawful ID is a member of the Coalition, who:
Can attack any ship in self-defense or to protect an allied ship.
Can attack any ship belonging to any house military or police Can attack any ship belonging to the Corsairs
Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply. May defend Civilian Ships from Piracy
Cannot use any transports with more than 4,300 cargo.
Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (May only defend itself outside of the Omega region)
A large portion of the Coalition's roleplay is the ever-continuing struggle against the Corsair Empire which encroaches upon it's borders in both Omega-49 where much of the heavier fighting is currently and Omega-5, the Coalition seeks to either destroy the Corsairs entirely or absorb it into a 'New Coalition', not having Corsairs as a target severely limits the role-play/pvp capacity of those seeking to play an independent Coalitioner in the Omegas and beyond. Adding the Corsairs will also allow independents to join in events without breaking ID rules that would otherwise prohibit them from joining the fun.
As for Cruisers, most indy id's allow Cruisers now, it's time the Coalition ID was updated to keep with the times and allow them a chance to prove responsible with heavier equipment. So far I've seen several independents who have role-played well enough that the SCRA HC and myself feel safer knowing they won't be abused to heck and back again. Just limit their use to the Omegas for now as a test-run and we will be able to see if it holds up and go from there.
Edit: Also added the May Defend Civilian ships from Piracy line due to our lore being 'defenders' of the 'little guy'. It is a strong part of our history and lore despite being more radicalized as of late.