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Staff roles: Systems Developer
(10-26-2016, 10:10 PM)FallenKnight Wrote:
(10-23-2016, 07:43 PM)Antonio Wrote:
(10-24-2016, 04:06 AM)Unlucky_Soul Wrote:
(10-23-2016, 07:43 PM)Antonio Wrote:
(10-23-2016, 06:32 PM)Unlucky_Soul Wrote: What about bret gb??
What about it?
The Bret GB is the easiest GB to hit. Its big and slow. surely it will need a buff to its agility or hull/armament
The hull and firepower is high enough already, and although it is pretty big the only thing that we could buff is the turn rate, which won't help the survivability that much. It's a unique gunboat that excells at taking down other gunboats, and does the job against snubs.
@Antonio I've been around in Bretonia long enough to know the "brick" as one of the worst ships in the game. Its anti-gunboat role means nothing in any engagement where at least 1 enemy bomber is present. In scenarios like lets say Coalition GB +2 Bombers vs Bretonia GB + 2 bombers...80% of the time the Bretonian one will fall and you all know why...
I find it a bit rude that after so many years all capital ships are being properly balanced with exception to the bretonian "brick". I read the whole patch note from top to the bottom and when I saw the brick missing...you can't imagine my frustration. So the only "bug" or detail to be fixed about it....was the sound of its broken Forward Gun? Like really? You are right the ship is unique. Both the brick and the dessi in vanila were carrying different loadouts - big razor like guns - which is why their shape is "platform carrier". These ships are supposed to be balanced differently as unique vessels with unique loadouts. Otherwise they are nothing but broken shadows of what they were supposed to be. It is like removing the FWG from LSC cuz of reasons...
Anyway - I would like to ask about the Gunboat alone....because it was missing from the notes. It is massive, very easy target and its armor and energy are enough to represent it as a "stat monster" but in the end its less useful overall. Why haven't you considered to give its "Bretonia Primary Gunboat Turrets" some sort of buff, restricting them only to this ship, to prevent abuse? More speed and damage (to deal more before falling apart) or...better range (to counter the light/medium gbs) that kite its guns at nearly max range? I am not suggesting to just "give give and give" something to the ship...I am asking to reconsider balancing it accordingly. If it needs to be given...then sure give it something. I am sure all would agree there is nothing to take away from it (Its armor/energy and size are ...fine) so what then? Also its forward gun is useless vs gunboats. Fix its arcs...make it useful. If this gun have arcs that would allow to even snipe bombers foolish enough to be too close...then sure it can give a punch.
Overall this ship is currently "unique" as being the unique easy target in any fight - the first to fall. No wonder people don't like it as priority.
About all else - Kudos. Good changes. Was about time for such a drastic rejuvenating change.
Changing turrets is not an option since it automatically buffs any other faction that has 90% or 100% on Bretonian lawful tech, but we can work around with the forward gun. We took a closer look into the gunboat and have some cool forward gun changes coming in soon, stay tuned.