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Patch 4.88.6 Capital Ship Primary Turrets Rebalance
The changes are in as of 10/1/2017. Feedback in the continuation of the thread.
Capital ship turrets (gunboat primaries, cruiser primaries, battleship primaries & secondaries) are all over the place. Some have top tier dps while also being very efficient, some are subpar in all the stats and some are just poorly balanced in general. This update doesn't change much overall, but rather just rebalances the guns between themselves, so they're all equally viable. If a gun has less damage per second, it has more efficiency and vice versa. Any other specifics are listed next to the weapon class itself.
Battleship Secondaries
-All guns rebalanced via a new formula to match the dps/efficiency ratio.
-Factions with carriers and ships having more secondaries in general got more efficient guns.
-Factions with smaller battleships got better dps guns.
-Damage of all secondaries buffed all-round by 300 to 500.
-All guns rebalanced via a new formula to match the dps/efficiency ratio.
-Heavy battleships got the most damage guns while having the lowest efficiency, vice versa for light ones.
-Range of turrets used by heavy battleships adjusted to 3.2k, others are on 3k.
-All guns rebalanced via a new formula to match the dps/efficiency ratio.
-All guns got less efficiency and more dps to make core drain more consistent.