Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev
So I thought I'd have a go at rendering some of the HUD (Click for full size)
The low FPS is due to running under a debugger. When running the binary by itself it maintains 60fps easily. For reference the specs this is running on is:
Macbook Air Early 2014
i5-4260U (Turbo boost puts it at 2.4GHz max)
4GB RAM
Intel HD Graphics 5000
Collision models are working, and the ship can move around and bump into things. There's also a ton of background improvements, including a DX9 backend for old systems (which is terribly slow), and native support for MSAA, which once there's a proper GUI can be exposed in the graphics options. I'm getting rather out of my depth in the area of physics and such though, so any help with that would be appreciated.
Furthermore, I haven't figured out how to do the sun lens flare or almost anything related to the AI. If someone has documentation based on that, you'd be my new favs.
Gameplay demo should be out once the HUD is functional and the defender engine fx is working properly.