It has been a long time since I stopped playing Freelancer Discovery due to computer issues, so I decided to check for any balance changes in the game. Sadly, I once again noticed that balance changes were very harsh for liberty, which wasn't really all that good to begin with.
Until now, liberty vs rheinland was one sided with rheinland killing navy ships 3 to 1. Navy bomber was trash when compared to rheinland one. LSC was trash while RNC cruiser was the most powerful cruiser in the game. Liberty BC wasn't good enough to rival RNC cruisers who were more agile and could swarm navy with stronger firepower while having enough mobility. Liberty carrier was a trash before and after update. Tons of light turrets were useless because of heavy energy drain and weren't accurate anyway.
Rheinalnd ships were mostly heavy, proving very efficient in head to head combat, so all noobs and newcommers gained massive advantage against new liberty players as navy capital ships required at least a decent ammount of skills.
The good ships liberty had were gunboat and battleship, and rhieland turtle was still more noob friendly and more efficient with cloack and jump drive.
Even when fight changed to liberty navy vs galic navy, galia had OP battleships and OP bombers that won against navy at every turn.
Now, what buffs liberty got to compensate for their weaknesses?
Liberty carrier is still as useless as it was.
Liberty BC have less armor and regens than other BC.
Liberty SC got siege gun nerf.
Liberty gunboat ( one of two only good ships in liberty navy ) got tons of nerfing.
I have been user of Liberty gunboat with navy ID and rogue gunboat with molly ID, and I can say that navy gunboat wasn't as OP as everyone think it was. I always felt more safe in rogue gunboat thanks to its better agility and ability to shot 6 turrets forward. And whenever I had fighters/bombers behind me, I just flew up/left and up/right to shot 5 turrets behind me (which surpricingly worked better than shoting 6 turrets back on navy gunboat)
In both gunboat fight and against subcrafts, my rogue gunboat was performing better. Even my duels between navy and rogue gunboat always ended up in favour of rogue gunboat.
I find nerf to navy gunboat to be very unfair, and the fact that navy siege cruiser (which was trash in all situations except using battle razor vs fighters/bombers) didn't get medium core and instead got FG nerf is just sad.
If you really had to nerf siege gun against gunboats, wouldn't it be fair to give siege cruiser better core or other buff to compensate? In cruiser vs cruiser battle, all light cruisers performed better than LSC even with siege gun help. Aiming at enemy cruiser with FG was never worth it because enemy cruiser always did more damage in the meanwhile.
Alright, I get it that liberty was always full of noobs and rookies who went for caps, a hated place that got the worst equipment for noobs considering main enemies liberty navy always faced, but when a large update that give buffs to so many ships, yet nerf liberty even futher, that's overdoing. Just because it is place where all new players starts doesn't mean that it deserve to be least noob-friendly with ships that die quickly for pilots without solid skills.