(01-11-2018, 10:42 PM)Dave Synk Wrote: I tried that. Since I still have them, think of how it went
That doesn't really qualify as showing off work. It does qualify as snide remark with smiley face to express muh internet superiority. I was only replying to that particular comment, and I certainly did not need @Vendetta or @eigos to step in on my behalf.
To clarify on what Eigos said, accepting half finished work is entirely situational. I'm not going to turn something away 100% of the time because it isn't done. I cannot, however, accept models that are flat out broken from the get-go because it is simply too much work to fix. If anyone ever watched me livestream the smoothgrouping and hardpointing of the Deimos, you'll understand what I mean. I wasn't even the one who ended up hitboxing it.
Yes @Thyrzul we really need those quality guidelines. That's a lot of stuff I have to write and a lot of writing I don't want to do, on top of working through the current backlog. What ended up happening is I had to get a job, was working 40 hours a week at a shitty seafood market with no time nor energy to do what I loved, and am now trying to do the whole freelance artist thing for a living. The bottom line is that art/content pays the bills, and abstract things like guides simply don't. If someone were to throw me a fifty bucks to do it I'd write the thing up in a heartbeat, but I honestly can't see that happening.
(01-12-2018, 05:03 PM)Clavius Wrote: Which is funny because Durandal said the model is nice and balancable as seen here
So, what's with that? You say one thing 2 years ago and now suddenly you change your mind?
Trolling the Corsair playerbase and myself for 2 years is also alright in your book? How many hours of effort has been wasted from the players to see this ship ingame and you just go "lol nope bai" ?
Really not cool.
The model is, was, and always will be a lot of very descriptive things that I am obligated not to say on this forum. I said the shape, the silhouette of the ship, was nice and easy to balance. That says NOTHING about the quality of the mesh, texturing, smoothgrouping, detailing, et cetera. Please stop putting words in my mouth and stop harassing me about a model that will never make it into the game. This is the last time I am going to ask you kindly.
And no, we do not have "A lot of talent" in this community that is being wasted. We have three (four, with @Felsvar back, but who knows how long that will last) people who know what they're doing and two people who repeatedly deliver CMPs that are poorly textured, not smoothgrouped, incorrectly hardpointed and hitboxed, etc.
I've tried to demonstrate what these things are, why they are necessary, and how to do them via streaming, and by god I'm going to keep doing it, even if the end result is one person a year actually picking up the tools and doing the shit correctly.