(02-01-2018, 01:28 AM)Blackvertigo1 Wrote: I'd love to see a more popular game revolving around FULL-orbit capabilities like Hellion and Kerbal Space.
Thoughts on how to begin work on a good space game would be:
1. More thinking == more time spent and frustration on the project.
2. Address common space-sim problems, like full dampeners, fuel, energy, O2, and general maintenance.
3. Keep in mind that more you work on a system more data it will need to process.
4. Suggest which orbit style you prefer, static = FL feel, or dynamic, Kerbal feel.
5. Finally. The most important thing is balance, especially when it comes to MP.
I like the 3rd person concept, I personally gravitate to 1st person flight though, and reserve 3rd person to a 'tactical' view like for turrets, engineering, & maintenance.
The game I'm developing is an arcade space simulation which focuses on fun and enjoyable gameplay (combat, trading and exploration) while giving players freedom of choice and a number of short and long term goals. That is, if I am not mistaken, quite different from what KSP is. As for the third person view, it's the easiest to implement and thus I've implemented it first, however I work for an AR/VR company and I have experience in VR development. This means the game will sooner or later have a first person view and VR support.
It's also an arcade game which means I don't want the player to be concerned by oxygen and fuel supply, however energy management will be an important part of the gameplay. As for multiplayer, not yet planned, but certainly possible. I have other priorities at hand currently, though.
Thanks for the question and glad you're interested.