(05-10-2018, 12:01 PM)Lythrilux Wrote: Here I was hoping this was about the FPS finally being capped at 60. Guess not.
FPS past 60 is an unfair advantage. Wake up sheeple.
Having your FPS capped at 60 vs anything at 120 or higher only effects your ship's responsiveness. I can still aim just as well at 60, but my ship responsiveness is slower. Less responsiveness forces people to do nothing but earlyturn and/or sit in place as opposed to a mixed up style. With less responsiveness, you cannot be as aggressive - you can still put pressure out though.
What do you mean with "responsiveness is slower". When you go from 120 to 60 Hz, does your ship start turning one sixtieth of a second later, or does it turn half (or another fraction) as fast?
And what about the turrets/gun turning you mentioned?