Of course B. Removing of the systems literally cut any research activity, left absolutely less content to explore. I dont understand why it so hard left unused systems as dead end, instead of their irrational removing.
Problems were due dozen of "buffer" systems which were mindless placed everywhere. They should just become dead end.
Especially angry me make that fact, can be removed actually good designed system, which make eyes joy, and instead i should fly through another vomiting place. Forgetting simple fact that SPACE arcade should have damned SPACE firslty not lead to anything good.
And in end, i want to note - stuck peoples together not how interactions work. Systems should just have choke points, to give chance for seeker find somebody. But turn it in just straight line and drop everybody in same place not work. Not any collision lead to interaction. And nor every of this interaction any interesting.
Well if summ it up. Regarding space game - more space always better. There should be endless frontier. Yes i understand systems should have quality, but i think, there already were people, who love design systems and contribute to game by it. I also honestly think, many of system could've saved just as uncharted. Of course better if they would have more unique, out-bonding design, but current situation with 10-20 single star-hole systems could've changed by just saving unused systems as uncharteds.