(03-25-2021, 11:26 PM)pillow Wrote: Still holding on to the hope that, with a future overhaul of the game, fully revamped balance and more incentivized roleplay and immersion (this in particular), the game could be advertised a little more and manage to keep whatever new players it attracts.
Whoever says that the game's too old is delusional; there are plenty of old-ass games - even singleplayer games - that are still being played by hundreds of people today. You're telling me a cult classic like Freelancer can't hold 250 players around? I don't buy it. The game's development and management just needs to take a few steps in the right direction and for us to peek our head into the real world some more.