(06-27-2021, 03:33 AM)Binski Wrote: Yeah I agree there, and that POB's should be able to be integrated into the economy better. You should be able to set up shop and make a business out of it, a for profit business if you like. I should be able to build a POB and set it up to buy ore at $999 a unit and sell it for $3000-3500, and let the base make money on its own just by being there.
You could already do this with 2 pobs with you hauling ore from the buying to the selling one.
If you made it more convenient you'll only encourage more pob scans with porrly placed poorly named pobs trying to undercut each other, with the associated drama, sieges, and ragequits.
(06-27-2021, 03:33 AM)Binski Wrote: Base sieges though are one of the fun and unique aspects to the game that made this place great, even if it wasn't perfect.
The only people who find them fun are people who like to stomp on other people's sandcastles and laugh as they see their work destroyed, and possibly people who enjoy pvp but don't really care if the pob lives or dies because they put no effort into it themselves. Or the kind of people who rent their siege cannons to the attackers while cashing in huge bounties and wp+repair commidity bonuses provided by the desperate defenders, until the point they cant pay them anymore and have to give up. If we can do without certain kinds of people in disco, it's those kind of people.
(06-27-2021, 03:33 AM)Binski Wrote: It can still be refined.
Then say exactly how you think it can be refined instead of saying over and over again that you imagine it can be.
(06-27-2021, 03:33 AM)Binski Wrote: And you say disco is best when you can log and find many players in a smaller area, yet sieges where ultimate control of that base is at stake (or like POB's, its very existence), are the most likely place to find people.
If house governments and unlawful warlords wouldnt specifically avoid that from happening because they are more interested in having complete control over an empty system instead of giving others and themselves the chance of creating an activity hub that gives themselves and others something to do, that would already be happening. And unless staff tells them that their job as "official entities" is to promote or at least tolerate activity also for their "adversaries" a fair chance on "their turf", and stubbornly stick to the rules and procedures of 4.85/4.86 as if its holy scripture, this will never happen.
(06-27-2021, 03:33 AM)Binski Wrote: For an NPC base, there is the opportunity to create a supply run as well for repair materials or ammunition, which could get suppliers moving in and out. escorts to help them, etc. The point of my system wasnt to only work around base sieges, but the option for factions to use real force to get stuff done as long as they do a bare minimum to make it happen, and creates all sorts of spin off activity. It lets us do stuff we never have been able to do before! That will make people think seriously about this place again. If the community embraced it, announced it, many would come back to try again I think.
Hey guys!
Now, you don't only have to non stop feed and defend your POBs around the clock!
Now, you have to do it for NPC bases too!
(06-27-2021, 03:33 AM)Binski Wrote: Especially since a system guarantees more fairness than ever before.
I would imagine NPC bases under siege to become the very focal points of acitivity we'd like. We can both fairly try to keep things rolling and get a good battle scenario each time it plays out, The most important part of it was that even if your side loses a battle, the base will always be vulnerable to counterattack if a qualifying faction has the ability to buy a siege. You may lose the battle, but its never over.
Faction A sieges a base for Faction B, and captures it. Maybe faction B can't retake it, not as many players at the time, but Faction C, who couldn't attack the base when Faction A owned it, who is enemy to Faction B, can now try to capture the base instead. The game would never get boring or stagnant, never not have a reason to log. You can either log to work towards a siege attempt, or log to prepare to thwart one. The game would not be only sieges but more would happen than now, and if done right, could be a big hook for this place.
Meaning, slowly we could have some organized and fair change, regular meaningul battles, and stir some side activity. Its all about doing whatever it takes to make putting all of these years into here even as a player worth it in the end.
No matter how many times you randomly throw the word fair in there, it's never going to be fair. Cliques of winning-team-joining manchildren who love the awesome feel of the "power" to spread mayhem and misery will steamroll everything vulnerable to them, and trying to keep them at bay will become a full time job for everyone else. People will bad mouth the other side in order to convince more people to join theirs. It's already bad enough as it is, and its one of the primary causes of drama and people leaving. I dont want the "battle to last for ever". There are other things to do in disco, and the reason I and 90% of people I talk to about it are not logging is precisely the kind of thing "your system" will increase tenfold. Those who DO want it can build POBs in places where they dont bother the rest of the community and have them sieged by their friends or enemies, and stimulate the rest of the economy that way. Why dont they do that? Because nobody really enjoys having to defend their stuff. Nobody wants to go to work and think "geeze I the pixelscastles my chars and ingame projects revolve around doesnt get steamrolled while I'm offline". Nobody wants to schedule their private and professional lives after a game. You want the battle to last for ever? Build a POB in a place where someone doesnt want it and see for how long you enjoy that.
And for christ sake, there are PLENTY of other things that can be done, some of which 95% of people can agree on but staff isnt doing them out of pure stubbornness. How about we push for those instead of squabbling over this all the time?