(06-27-2021, 11:34 PM)Binski Wrote: Education is nothing without intelligence.
I'm confident that 95% of people here and 100% of current disco staff lack the intelligence to last more than 1 year in 2 of the educational facilities I graduated from.
Not saying it to brag, but to make clear the scope of the tragedy of the situation.
(06-27-2021, 11:34 PM)Binski Wrote: Are you that afraid someone might agree with me?
There is a tiny bit of that, because what you suggest would be detrimental to me and every single person I enjoy the company of in disco, and probably to a lot more people as well. This is not a guess, it's after experiencing first hand the very thing that your system wants more of.
However it's mostly because you are distracting from things that actually WOULD help disco improve on many fronts, with very little effort.
(06-28-2021, 12:02 AM)StyleR Wrote:
(06-27-2021, 06:11 PM)Karmotrine Dream Wrote:
(06-27-2021, 02:17 PM)StyleR Wrote: [...] New players log in for the first time -> Now what? Let's start from here. Now what? How do you retain them? What can they do and why would they return?
From the perspective of a new player such as myself, being involved in something and feeling like you can make an impact or have an objective to work towards (that isn't just "acquire big boat") is very important; I may have mentioned that somewhere already, but factions - official and otherwise - could, and perhaps should, seek out these new players and offer them a place to stay, learn the ropes and contribute to the faction in turn.
What they could do would depend on the faction in question, of course, but the main point here is engaging and involving them; if left to their own devices, they'll end up going the
You're going the wrong way. Server needs to be set up in a way that new players can do something fun and meaningful without being dependent on factions or external source of information like the forums or discords, at least in the start. What are they supposed to do? Wait for some vet player to log in and then beg for help? No.
Also more GM events where the guy logs on admin and spawns nomad ships from the console is not the way. Game needs to be self-sustainable. Newcomers need to understand the basics enough, right off the bat they need to know its a RP server and that they need to pick a play style, lawful/unlawful, trader, pirate, bounty hunter .. This is the scope that needs ton of working. What can they do as a starting point that is fun, has decent payoff and is solo doable? Current answer is absolutely nothing..
Work on NPC convoy's, missions, meaningful trading system outside ores, bounty hunter and pirate play style payoffs etc..
Finally someone who gets it. (the blue guy, not the person he's quoting)