(08-01-2021, 10:56 AM)Swifty Wrote: revert back to 4.87 when things were fine and GRN still had a lead. thanks
But then Leeds would still be an actual system and the Bretonians would still be insufferably smug rather than the embittered shadows of their semi-glorious past that they are now.
So, no.
well, London should've been glassed successfully and should have left the house split into many small pieces
that would've actually been cool, instead, disco as always took the most boring straight forward plan and ruined everything, again, as always.
woop.
it wasnt disco's fault. it was Justin's fault for being left as dev lead and so he did whatever the ***** he wanted with about anything. as far as i remember only during his era, the gallic lore was edited at least once, ladies and gentlemen, and nobody seemed to mind at the time since everyone had a huge hate towards Gallia and it's advance into Liberty. even though, through friendly jokes and mockery everyone knew what was bound to happen to the war when we reached Liberty's door steps, California. Everyone knew they rushed to that only to finish the war sooner, like they did to the Rheinland-Liberty war. Im personally growing sick of this plot armor Liberty has because 'muh special house', sooner or later Liberty will have to suffer too only for the sake of twisting the plot a bit, and see what happens then. Also ***** you Justin.
Yup but thats why I continue to dream of factions being able to issue a challenge to siege an enemy, or potential enemy faction's NPC stations or planets (in some cases). After that every house would be vulnerable in the same equal way, and unlawful factions could build around getting to work trying to gobble up qualifying stations. Wouldn't that make for intersting ongoing story? If each month there were a couple of such sieges, there would be some real headlines regarding what would be player earned events. Even if the headlines are "Faction X stages more attack on station X" or "Unlawful faction briefly capture starion x before recapture by navy" etc. No house would be special, and it success would hinge around finding and keeping players like it had been for years. There would always be something to work on for both sides, and so always a job to fulfill online to contribute.
I figure house militaries would suddenly need lots of jobs filled to help defend civilization from the baddies, and plenty of unlawful factions to form new ongoing threats to be dealt with.
Then, with houses, if it comes to war they would just need to change their diplomatic stance to another house or faction and suddenly it would open up that house's ability to attack a new enemy location. I still believe it would be the best way to increase activity, and focus it around natural forming hotspots, where new trade would center around. With all that would be needed to get a siege and make it a success, patrolling territory wouldn't be so pointless. It would actually matter who is extracting resources from your turf, since it really could go towards helping change the outcome of a battle.