I could not disagree more with such decision. By implementing such system, you would incentivize:
1) People logging even less because activity would not longer be a determinant.
2) You want OFs to be active because they are essentially (in an ideal world) a model for the everyone else.
3) This is a game after all and the forum is just something supplementary. While the focus in the server is RP, it's not the only feature. If no one plays the game, it's just a ''paper'' D&D with 0 population. It will not benefit the server's longevity.
4) It promotes dead factions to gate-keep and impose their vision on others, when they in theory, would not even play the game. This is usually at the expense of new players or new factions. In this way, essentially one person can invalidate the effort of an entire group just because they post occasional stories while essentially having 0 game-play effect.
In fact, completely the opposite approach should be taken. OF factions that literally just log the absolute bare minimum of hours and have non-existent game-play or RP presence should be removed.
Even the current activity time is too little. You want to incentivize positive impact and activity, particularly on a population starved server, not normalize and reward mediocrity. Allowing people to maintain OF without logging contradicts this paradigm.
This is something that I've addressed in the proposal that I made some time ago for reworking the OF model.
The above can be broken down into smaller pieces that can be adjusted obviously. But bottom-line, the requirements for OFs need to be based around gameplay and what they can actually do in-game. Because you would then incentivize people to actually do something, not just write about stuff. Game-play should generally drive what's written in the forum. Otherwise, you just have a fan-fiction site. By tying it to game-play that makes sense from an RP perspective (eg. Corsairs smuggling as this month's requirement), you incentivize activity. If you extrapolate it across the board for every OF, you will gain multiple interactions because people will have to do something instead of idling in their home space to generate the time.
Additionally, OFs should be able to drive the story on some level with the obvious guidance from relevant stakeholders (story or administration). This would further incentivize OFs to log because they would have an active role in moving the server forward in terms of developments instead of being passive bystanders in the process. In this way, you reward the OFs that put in the work to actually get there.
Losing OFs due to attrition is normal, and we should be promoting those that try to generate activity. Making the conditions to stay one even easier than what they already are is in essence, appealing to the lowest possible denominator. If you can't log 3 days in 3 months, you are simply not playing Freelancer.
Give me the liberty to know, to utter, and to argue freely according to conscience, above all liberties.