disclaimer: I do post this as a player on leave without observable return date and not as a developer of Discovery Freelancer mod
LAWFUL'S GAMEPLAY REWORK PROPOSAL
With the current ID system in place, Police IDs are severely underrated as with the exception of the /net command, all its functions can and are conducted by both Navy and Intel IDs. The latter as they exist at the moment embody a Navy lite with no Zone of Influence limitations but still ample rights at respective House space.
The following ideas might help us address this issue and create a more diversified law enforcement ID nature and game environment.
POLICE ID
First of all, it's illogical that Navy and Intel have law enforcing lines - this is not their role and only Police should be able to enforce the laws (POBs are separate matter and should be defined as such), however lack of Police official factions in all houses except Liberty is making impossible to catch a smuggler in proximity to their destination which is usually a lawful base, such as a capital planet. Hence, /nodock is required to be available for all Police IDs, however to prevent trolls to spam this command, a cooldown of 180 seconds is required. I cannot imagine how to prevent a group of trolls from keeping a guy in /nodock for eternity, but this might be regulated by server rules and become sanctionable, if /nodock is being used with the sole purpose of trolling without valid RP happening.
Secondly, it's illogical that Police have large warships at their disposal: they should be limited to smaller ships up to gunboat size, making them a snub-focused ID with unique abilities, such as upholding laws and /nodock.
NAVY ID
Currently the most overpowered in Lawful IDs family: can do literally everything the same as other IDs while flying a battleship, and the /net is not that biggie to consider it a lifechanger and a reason to play a police ID unless you really want to RP a policeman - which is rare. After all, navy can uphold laws so why to bother?
Hence, Navy ID should lose their ability to uphold laws but might be worthy to consider a permission to assist Police uphold laws.
INTEL ID
A glorified Police ID without /net but with almost unlimited ZoI. Bored of upholding law in house space? Go bother someone on the other side of the map because you can! Shouldn't be a thing.
Intel ID should be able to attack combat ships, demand cargo (drop or confiscate) from transports and be able to destroy them if fail to comply but not to be a lawfulized pirate ID. They should not have access to caps but extended tech cells on snub and gunboat tech.
E.g. Intel ID would look like:
Code:
- Can attack combat ships considered hostile by house X
- Can demand cargo from ships considered hostile by X
- Can attack other Intelligence ID'd ships
- Cannot fly caps
- Cargo limit of 3.6k
Special perk for discussion: Extended tech cells? (Such as Generic Pirate or Local blackmarket (if present) (for disguise) etc.)
WHAT ABOUT POBS?
All said IDs should remain able to assault POBs, however it must be defined in server rules. What I want to offer is to consider adding admin approval for Core 2+ POBs assault in House space to reduce drama density related to this part of the mod. The non-house space, however, must remain wild and unregulated, because it is what it is - wild and unregulated.