(07-10-2023, 04:55 PM)Petitioner Wrote: I wonder who these cliques that never interact with outsiders are?
I couldn't say. That would be trial by forum, wouldn't it? I don't want to play the passive-aggression game and dance around it, but I also don't really want to kick up a potential storm and point any fingers directly. You'll just have to settle for me saying that you and I both know they exist, and I think trying to insinuate that they don't is a bad way to try and deny it.
Anyway, as far as the main point of the thread goes; to put it bluntly, there aren't enough players left anymore to justify having three lawful factions per House anymore, I'd say. For police factions it's especially brutal, since from a PvP perspective they don't offer anything unique and the roleplay angle is quite niche compared to being some kind of gigakiller protagonist type flying around an epic Navy dreadnought doing Big Amazing Protagonist things. That's assuming anyone actually logs in with an eye towards roleplay these days rather than just looking to shoot each other, but even if that's all you want you have more ZoI and more ship/tech choice with the house Navy IDs.
Splitting lawful ID permissions further won't actually improve server gameplay. You'll just have smugglers sailing through lanes uncontested since I'd hazard the bulk of the playerbase doesn't really consider law enforcement alone to be interesting enough to justify logging on for -- I can understand getting excited for a fun, back-and-forth roleplay session or any kind of PvP, but is there really much to be gained from pulling over and fining a 5k Cardi smuggler who barely even roleplays? Maybe if you do it in a group, sure, but then you're really just logging for the internal roleplay, I hope. Anything beyond that is window dressing, at least to my mind. Maybe there are some people out there who really get a thrill out of policing for the sake of policing.