(09-14-2023, 11:20 PM)Haste Wrote: I think we're overselling 'escape cloaks' a little bit here. If you round down the chance to escape combat with a cloak, currently, I'd say you'd end up with a solid 0%. Between the charge times, it being extremely obvious with how long someone's shield stays down, and needing little more than one CD hit to cancel the whole process, it really is a small miracle whenever someone successfully cloaks away from an encounter.
So a fix to this would be nerfing CDs so they can't disrupt cloaking. I mean its a cruse disrupter, the way it is now its a everything disrupter...