' Wrote:how do you know what scale to build your ship? I never know if I'm building a fighter the size of a gunboat or vise versa.
And... how do you unwrap a model so you can make textures for it?
Two stumbling blocks I've had since I started trying to make ships recently.
when i was making models, I'd import a ship and put it next to my model, and size accordingly.
Most of the time, my models would be on a scale thousands of times larger than freelancer ships, so i'd have to downsize until they were similar to the size I wanted, relative to other ship models.
speaking of which, I -really- need to get 3ds max working again, I like to think my models were pretty good =P
EDIT:
as for the unwrapping/texturing... thats something somebody else will have to answer, I never could figure out proper texturing even after jinx tried to explain it to me =(