Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:
The first thing we did with the 4.85 economy is delete everything in the 4.84 economy and start over. The new economy has been rebuilt from the ground up, although you will find many elements to be the same or similar, such as gold still being produced in Dublin.
Trade routes have been designed primarily to carry you from production locations to consumption or storage locations in another House, followed by an in-House trade, followed by a trade to another House, repeating until you can get back to where you started at originally. (Generally speaking)
With such a huge redevelopment, even with all of the testing bugs may still remain.
I am primarily concerned with bugs of this sort :
* Trade routes consisting of transactions going back and forth in between the same two bases for profits greater than 150 cents per second in both directions. For example, base A to base B and back to base A. Hopefully there aren't any, but if you find one, I want to know about it.
* Dead ends. You trade to a base (probably for high profit) and can't find anything to buy there to take either to another House, or to another base nearby within one or two system jumps from which you can buy something going to another House.
* Transactions that yield very high profits over a very short distance. If it is really bad, PM it to me instead of posting it publicly.
If you find either of those types of bugs, or others, post them here. I probably cannot respond to all individual posts, but I will consider all posts and make adjustments as needed.
Post as follows :
Quote:Commodity Name :
Starting Location :
Ending Location :
Description of bug :