' Wrote:I still prefer the absence of death penalty. It makes it so much easier to relax.
I couldn't agree more, which is why my other ideas are in game and less, deus ex machina. I don't support the idea of death penalties as the only possible solution, and you may be right about that being the wrong approach, but I do think there is a problem.
Perhaps another way to make money entirely that is safe from piracy altogether could be devised for example? Such as making mining more viable in more locations while Perhaps toning down the profits from extreme tens of millions per cargo hold cases. Again, merely a single possible solution.
' Wrote:With severe consequences, there would be so much more bad blood and temper tantrums around here. I believe it is one of the things that allow Discovery to be a pretty friendly place.
Again, agreed completely, but you must understand that bridge is already partially crossed, if you're a trader. We already are doing something many gamers find boring, we like a relaxed style of play even compared to other casual gamers, so when we get robbed and an hour of work is destroyed by someone who has no emotional investment at all beyond digital sadism, it makes you want to leave the game entirely, and in my case you curse and get banned for a week.:)
I HATE pirates and the players who play them because the game presents the choice to the player, be a pirate or be a victim. Well, in the real world I have a shotgun by my door to dissuade criminals. I want options for defending myself here, and all the cargo haulers are written to be powerless.
I really think the best solution would to mimic real world tools used for offsetting risk.
Here's an idea and you can tell me what you think.
Instead of making death costly to pirates, which you've rejected with probably good reason, we could go in the other direction and make it less costly to traders. One could make it so that on death the trader respawns with his cargo intact. That way the only thing the trader loses is time, not 3 million worth of cargo and time.
My problem ultimately is that when a pirate dies they have nothing to lose, especially when they have a whole stable of characters while I'm struggling to maintain and build my one. Traders need AT LEAST that.
Or how about a new class of thruster/cruise (maybe set cruise to be twice as fast on the obvious cargo ships and remove weapons from them entirely?) so that traders have the realistic option of bypassing trade lanes altogether. Then at least the pirates would have to hunt more actively rather than camp.