' Wrote:You are saying that it's just wrong . What exactly do you think is wrong?
I believe there are 2 separate main points:
a) balance between different routes - which is very good now imo
b) profit over time/effort - here everyone has different idea what the optimum should be, I frankly don't know. But with current prices i believe it's between 10 and 50 million per hour.
So if you think a) is wrong then give examples which routes should be changed.
If you think b) is wrong them propose what the max/average profit per hour should be.
Yes it is possible, but it does require extra processing power on the server to log what's getting traded where in what amount. As it is now server has more than enough to do trying to cope with 200 players online.
Both, really.
The routes I mean, are the more lawful routes. I'm not a lawful trader, but still, I DO enjoy pirating those who do. If many of the lawful routes don't generate a lot of income, the pirates don't have much to do except pirate miners, who normally A. Run or, my favorite, B. Suicide. Not very fun in my book. More balance to the more lawful routes to match the smuggling routes would be nice.
As for the profit over time margin, that's just terrible. As I said, it feels like I'm gathering materials on WoW to make something, but in reality, I'm just making money. It takes me almost thirty minutes to earn 20 mil (I almost said 20 gold, that's pretty sad). It shouldn't be like that. That's before the pirates hit me, that's before paying off the police if they happen to see me cruising through their space, repairs, so on and so forth.
Maybe I'm missing the point of the post, but that's what I feel.