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' Wrote:As for the economy, a huge amount of work was put in to ensure that all routes were in-RP, and that all activities would be roughly equally profitable, within reason. The playing field was levelled. This meant an end to the one or two milk runs which arose every mod, which EVERY player would use to make cash. Now, there are hundreds of options, all profitable.
This means that while there are no longer a couple of hugely profitable runs, the majority of trade routes are MORE profitable, making all kinds of RP trading, mining, smuggling etc. economically viable.
This man gets it. In fact, that's so good I think I'm going to plagiarize it for the 4.86 readme file.
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