' Wrote:Definitely not MS3D Luis, that actually looks like a Metasequoia viewport. Either way I'd suggest dumping them for an alternative.
If you can master Gmax it serves as a good primer for stronger and more developed applications, that said you can do some excellent things with all modelling applications if you have the skills.
This brings me to my second point, this is all just an artistic pursuit and you're learning, I know. But what you need to realise is that the way in which you've modeled this is very inefficient, you have faces intersecting and polygons that simply aren't needed.
If you ever did try and put this into a game it would either be very slow, render out looking much less attractive than in your application, or dare I say it crash the game.
Aye, indeed it is Metasequoia - my apologies.
Yet, I'll have to second on Turkish post.
You have the talent on modeling, yet...."is not fully bloomed" to show it's beauty.
Though, if you use Meta more, and use most of its features that are located on the left side - you can get a good comprehension of what you need to do.
Right now, your model is decent, for a starter. So I give you credit for it;)