' Wrote:Milkshape doesn't really convert it to to Tris as much as it butchers it. But either way the poly count in game will be in tris. I would always tri something first before putting it in milkshape. YOu will save yourself a ton of errors.
(It is realy hard to type with a broken finger btw)
Edit: Also, tris render better, not faster. Light works with them easier.
Ouch!
Anyways, I have asked that same question to "Frozen" (i didnt want to call names), but he has told me that is not a "must do" - it's optional. Now, why did I asked that question? Reason why is that I found that texturing a model with tri's - it's irritating for me Q_Q
Therefore - I texture it on "square" then export it to Milkshape for it to be Tri's.
But, if I stumble upon 'errors' - I might have to do as you said =.=