Both combat scenarios took place in the Leeds system, one along the connecting lane from Planet Leeds to the Edinburgh Jump gate, and the other in orbit of the Planet itself. The engagement along the lane was against a lone bomber, and as one could already assume from hearing that it was a lone bomber - it was all too simple to break the pilot one on one. Engaging in a standard jousting tactic in a large bomber craft the vessel could barely scratch my shielding never mind anything else. As the situation turned futile for him, he attempted to destroy his own ship via mines, this effort was nullified as I gunned him down just in time.
The second engagement was a bit more formal if you will. Just outside the planet thinking he could best me, the Lynx pilot was quick to move on the offensive without any support - to his own demise. Flying no different than the bomber pilot earlier, the vessel quickly became the victim of several nuclear mine detonations - one of which destroyed his ship.
Tactical Analysis
The Royal Navy are cowards in the face of opposition that so much as hints at the possibility of failure - much like the Liberty Navy and Security Force. Both vessels flew in a very basic and breakable manner. Once engaged however, you must be quick to disable them before they begin to flee for the nearest docking port or mooring fixture.
Proposed Countermeasures
Whether it be in groups or individually these pilots are mediocre threats at best. For the most clean kill possible it is advised to intercept them along the connecting lanes and then proceed to engage them immediately to avoid any chance of them successfully fleeing.