Posts: 3,076
Threads: 96
Joined: May 2012
Staff roles: Balance Dev
As per Evo's advice:
[01:02:30] Evo: Be bitter like a lemon, yo.
Alright. You lot know what encounter I'm going to be referring to, so I'm not going to bother digging through my screenshots folder(s) to find "evidence".
Since I saw you were online in Tohoku, I logged in my Aoi| to see what "could be done" (translation: to pick a fight). Since you outnumbered me roughly 6 to 1 and didn't hesitate to use your numerical advantage, I knew almost from the start that I was going to lose.
And that's fine. Sometimes you win, sometimes you lose. Using numbers to compensate for individual ability is also fine to a certain extent, in my book.
So what am I going to moan about?
Having numbers is fine. You've got more guns (and most importantly in this case: missiles) heading my way. You've got more total hull and shields. You've always got someone on my rear to keep me under pressure.
What I do consider wrong is, when you're horribly murdering someone with a massive advantage and they're steadily going down, you decide to resupply one another with ammo and nanobots/shield batteries to make it nothing short of impossible for your opponent to even dent your side.
You're taking away your opponent's ability to achieve anything during the fight. They might as well not fight back at all. And this is what I consider very wrong.
You want your opponent to log on, roleplay with you and fight you, don't you? If you do, you want to make it enjoyable for them or they'll try it once and never again. It's not fun to be ruthlessly murdered and be completely unable to fight back.