1. The Community Rules apply to server, forum, and Skype/Discord/Teamspeak channels required for official community activities. Posting things on the forum that have the intent of swinging community opinion against named community members (a.k.a "Trial by Forum") is considered harassing, and is therefore forbidden. If you feel the need to criticize the behavior of certain people, try to do it constructively and not in a personal way. If they violated rules, report them to the admins and not to the community.
2. When replying to a roleplay post or using the contained information in roleplay, be sure your character has access to it (check for receivers/participants and message encryption). Don't mix roleplay and non-roleplay when posting.
3. When participating in an out-of-roleplay discussion, please read the original post carefully and make sure you understand it properly and are on topic when you answer. Stay polite and try to avoid logical fallacies (straw-man, ad-hominems, appeals to authority, false equivalences), as well as mindless spam posts.
4. No commercial advertising of services or products, and no posting links to to things that violate community rules.
5. Embedded pictures can't be wider than 700px. Signatures can't be larger than 700*250px and 1mb.
Achieving Official Faction Status
1. After a player faction has three or more active members and posted a faction description, ID status, RP story, member list, and diplomatic relations with relevant factions, it can request to become official in the Faction Creation Requests sub-forum. The request may be discussed by other players and administrators, but only administrators can approve or reject official status.
2. To start the approval process, the faction has to provide the admin team with 500 million credits. The amount will only be refunded if the faction gains official status. Once the process starts, the faction tag will be added to the faction activity tracker. Tag-less ships and ships in Connecticut don’t contribute tracker time.
3. The request will remain open for discussion for two months, during which faction performance on both server and forums will be reviewed. The status request will then undergo an admin vote and the result will be posted in the request thread. If rejected, the reasons will be explained and you may still be given a chance to improve and get approved.
4. Upon approval, the faction will receive its own sub-forum in the official factions section, and a free CAU 8 upgrade. Moderation requests for faction sub-forums should be posted here, by the faction leader or a second in command, preferably using the faction forum account. At this point you must also create a faction feedback thread.
5. Once the faction has gained officialdom, it’s required to fill out a Faction Status Report once a month in the Faction Activity sub-forum. It must shed light on the faction's goals, roleplay efforts, and in-game activity.
6. Official factions may request their own ID based on the one of their NPC faction, to allow for specialized roleplay or remove certain restrictions. The faction ID can be requested from the admins if the faction's roleplay, or that of a sub-group in the faction, can't be fulfilled within the original ID. If restrictions are lifted for only a sub-group, it will be specified in the ID.
7. If an official player faction’s activity sinks below the required threshold, its status is changed to “suspended”. It will have 4 weeks to either rebuild activity or lose officialdom and associated rights.
Core upgrades can only be done after fulfilling requirements depending on core level and by then requesting the necessary blueprints. Requests must be posted in the appropriate subforum, and are invisible to non-admins. The blueprints given upon successful request are non-transferable. Abuse will result in loss of the base.
Ugrade requirements:
Core 2: Post the name, IFF, system, and purpose of the base.
Core 3: Provide more detailed roleplay and demonstrate responsible behavior for at least one month as Core 2. Base may not be within 15k of a mining field.
Core 4: Provide proof of responsible and productive roleplay for at least two months as Core 3.
Core 5: The base must be owned by an official faction for at least three months as Core 4. Only one Core 5 base per official faction is permitted. Wear & tear damage is disabled at Core 5, and food/water/oxygen consumption can be disabled through a special roleplay request.
Player Owned Base Attack Declarations
This is a dedicated thread for players/factions to state their intent to attack POBs.
The Player/Faction must provide role play on the forums stating in some fashion their intent to attack the base. This can be in any RP section of the forum, Message Dump, Communications Channel, etc.
When posting here they must follow the template below and post at least 8 hours (Core 1 bases) or 24 hours (Core 2 or higher) prior to attacking the base.
Code:
Name of player(s)/faction(s): [color=#32CD32][b]Name[/b][/color]
Name of Player Owned Base: [color=#32CD32][b]Name[/b][/color]
Link to RP showing intent to attack: <Link>
An Attack Declaration is valid for 2 weeks after posting, and will be removed from this thread 2 weeks after posting.
System Classifications
Factions are bound by server rules as well as ID restrictions and allowances. In case of conflict, IDs over-ride server rules.
House Space
-Sovereign Space: This is called "House Space" in ID docking rules, quasi-lawful piracy, and quasi-lawful house law enforcement. House Military, Police, and Intelligence Factions (MPIFs) may enforce roleplay consequences on players, factions and POBs found breaking House Laws here. -Controlled Space: MPIFs may enforce roleplay consequences on players, factions, and POBs found breaking House Laws, only if they personally witnessed the legal infraction while uncloaked. -Outer Region: Like Controlled Space, except that MPIFs may not enforce roleplay consequences on non-hostile POBs, whether they break House Laws or not.
Liberty -Sovereign Space: New York*, Alaska, California, Colorado, Ontario, Texas, Virginia. -Controlled Space: Alberta, New Hampshire, Pennsylvania, Cortez, Hudson, Magellan -Outer Region: Cassini, Kansas
Bretonia -Sovereign Space: New London*, Cambridge, Manchester, Newcastle -Controlled Space: Dublin, Poole, Omega-3, Cortez, Magellan -Outer Region: Edinburgh, Leeds
Fighters/Snubs: Light Fighters, Heavy Fighters, Very Heavy Fighters, Super Heavy Fighters and Bombers Freighters: Trader ships with cargo holds smaller than 650 units Transports: Trader ships with cargo holds larger than 650 units, including Liners Cruisers: Destroyers, Cruisers and Battlecruisers Battleships: Battleships, Dreadnoughts, Juggernauts and Carriers Capital Ships: Gunboats, all Cruisers and all Battleships