MAXLancer is a set of MaxScript-based tools for Autodesk 3ds Max (2017 or above) to import and export models for Freelancer.
The intent is to have everything in one place to streamline asset development and quickly get from modeling meshes to Freelancer model. This includes hardpoints, LOD meshes, HUD wireframes, hitboxes, compound hierarchy for complex models and much more.
Import and export rigid models (.3db and .cmp) with collision surfaces (.sur) and compound animations.
Import and export materials and textures (.mat).
Import deformable models (.dfm) and animations (.anm).
Currently this is a public beta version. Key features do work but expect bugs. It's being developed and tested primarily in 3ds Max 2018.
In general I've been testing it mostly on vanilla assets so there might be some quirky models out there not compatible with current importing routines.
Right-click on downloaded file, go into properties and to the right of security toggle "Unblock" checkbox to pass Windows Smartscreen.
ATTENTION: If you have previous version (beta 1 or beta 2) installed already please remove its files manually to avoid to version conflict:
%LOCALAPPDATA%\Autodesk\3dsMax\[3ds Max version]\ENU\scripts\MAXLancer
%LOCALAPPDATA%\Autodesk\3dsMax\[3ds Max version]\ENU\scripts\startup\MAXLancer.ms
%LOCALAPPDATA%\Autodesk\3dsMax\[3ds Max version]\ENU\usermacros\MAXLancer-*.mcr
Thanks to @Ichiru for assistance, @eigos and @Dimon for beta testing.