Quote:1. Base scans itself for damage. If damage is detected it moves onto step 2. If no damage is detected it stops here.
2. Uses 2 basic alloy to make repairs.
3. Base scans itself for damage. If damage is detected it moves onto step 4. If no damage is detected it stops here.
4. Uses 2 robotics to make repairs.
5. Base scans itself for damage. If damage is detected it moves onto step 6. If no damage is detected is stops here.
6. Uses 2 ship hull panels to make repairs.
If your base doesn't have one of the repair materials it skips that material. Now, for each base level it runs that cycle an extra time. Base level 1 runs that cycle once. Level 2, twice. Level 3, three times. Level 4, four times. This means the higher the base level the more it can repair itself per 16 second tick. This is why higher level bases are more difficult to destroy if stocked correctly.