Might be a little more interesting, no? Considering the potential increase in interaction, I think it would be quite possible to fill the server with 500 players.
It'd be phenominal, but I don't see it happening, sadly. Three years ago, definitely.
500 players on one FLServer instance, though... FLServer's buggy, but often, the software isn't an issue -- it's hardware, or rather, lack of sufficiently old powerful hardware. A quad-core Xeon setup isn't going to make FLServer run any better. If you could have, like, a 5 GHz single core? That'd be a FL server operator's wet dream.
(07-28-2013, 04:46 AM)Kazinsal Wrote: It'd be phenominal, but I don't see it happening, sadly. Three years ago, definitely.
500 players on one FLServer instance, though... FLServer's buggy, but often, the software isn't an issue -- it's hardware, or rather, lack of sufficiently old powerful hardware. A quad-core Xeon setup isn't going to make FLServer run any better. If you could have, like, a 5 GHz single core? That'd be a FL server operator's wet dream.
So it's fl's inability to use multicore processors which is the problem? I did not know that, but it does make sense.
I assume we're already using the most powerful machine we could be anyways....
But I don't want to derail too much.
I'm just curious if cutting all access to systems would allow you to effectively remove them from the mod without corrupting files and whatnot.
We would also have to ensure that there would be no way they could blind jump into said system, although I'm unsure if that's possible.
EDIT: and for what it's worth Kaz, I've read that the Prescott cpu has been successfully overclocked to 8.2 ghz, which would apparently lead to multiple orgasms then? Although I thought more ghz doesn't necessarily equal more speed....I may be wrong though, as I'm not really an expert on the matter. Only pc I ever overclocked was running too hot and would constantly shut down.
why is Lambda, a system populated by 2 Sair bases with no non sair npcs (never found any others) not sair space?
What about Theta? Aside from angry indies no one doubts it is sair space O.o
Instead we "control" 93+96 where there is nothing to be found in aside from a jumphole....
May I ask what the reason was behind moving Picardy, another potential hub of rebellion, to the "other side" of IDF, further away from Marne? This move actually hinders a good portion of our plans with the rebellion and barely helps keeping alive a dying faction such as The Council, which at least until now have managed to keep their officialdom, being the only unlawful faction in Gallia to accomplish such.
May I ask what the reason was behind moving Picardy, another potential hub of rebellion, to the "other side" of IDF, further away from Marne? This move actually hinders a good portion of our plans with the rebellion and barely helps keeping alive a dying faction such as The Council, which at least until now have managed to keep their officialdom, being the only unlawful faction in Gallia to accomplish such.
I have no idea. I suggest re-examining the Gallic land(space)scape once the new version is out and re-evaluating which bases you use as your staging posts.
(07-30-2013, 12:32 PM)Echo 7-7 Wrote: I have no idea. I suggest re-examining the Gallic land(space)scape once the new version is out and re-evaluating which bases you use as your staging posts.
As far as I know there is a good amount of rumor-based roleplay about Amiens being some kind of a potential "second Marne". It's not that easy to just throw away such piece of RP to work with just because Gallic space suddenly decided to magically reorganize itself. Especially when it would be in favor of one of the most unpopular factions, belonging to the most unpopular house/nation.