Okay, so more ideas to remove or edit some unnecessary lines from IDs. This one is about lines containing self-defense clause.
We have this rule:
4.6 Players may defend allied ships or ships of the same affiliation within their Zone of Influence, and may always act in self-defense when fired upon regardless of any normal restrictions.
And most IDs have variants of the following lines:
Quote:- Can attack any ship in self-defence or to protect another Cultist only.
- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in self-defense or to protect a friendly or allied ship.
- Can attack any ship in self-defense or to protect an allied or friendly ship within their Zone of Influence.
- Can attack any ship in self-defense or to protect an allied ship or base
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ship in self-defense or to protect an friendly or allied ship.
- Can attack any ship in self-defense, to protect an allied or friendly ship, or in defense of bases belonging to friendly or allied factions.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, anywhere.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack any ship in self-defense, to protect an allied ship, or in defense of Zoner or allied bases.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship in self-defense, to protect another Zoner ship except Zoner Militant ships, or in defense of Zoner bases except Carrier Tarrafal.
- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Can attack any ship in self-defense, to protect the Nomads or Wilds or in the immediate defense of Malta.
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can attack anyone in self-defence or to assist Nomads and Wild anywhere.
- Can attack anyone in self-defense or to assist Nomads or Wild anywhere.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack only in self-defense or assisting Nomads and Wild in combat.
- Can attack ships in self-defense, or in defense of a ship or station neutral or friendly to Natio Octavarium within their Zone of Influence.
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of Bounty Hunter and BHG Core bases.
- Can attack ships in self-defense, to protect an allied or neutral(to Outcasts) ship, or in defense of Outcast, Lane Hacker or GC bases.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, anywhere.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, within their ZOI. They may also defend Allied Unlawful Ships within their ZOI.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, within their Zone of Influence.
- Can engage any ship in self-defence.
- Can engage any ships in self-defense or in defence of another Separatist or allied ship.
- Can engage any ships in self-defense or in defence of another Separatist ship.
- Can engage only in self-defence or to assist a Nomad or Wild vessel outside of their Zone of Influence.
- Cannot attack transports and freighters, except in self-defense.
- May engage any ship in self-defence outside their zone of influence.
- While using cruisers or battleships in House Space, can only attack in self-defense.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Trying to figure out if this can be change with one unified rule on forum or ID line.
Came up with these lines for consideration:
= Can defend bases and ships with same affiliation anywhere.
= Can defend allied bases and ships anywhere.
= Can defend allied bases and ships within their Zone of Influence.
= Can defend friendly bases and ships within their Zone of Influence.
= Can defend lawful bases and ships from HOUSE, anywhere.
= Can defend allied and friendly lawful bases and ships anywhere.
= Can defend non-hostile bases and ships within their Zone of Influence.
The issue here is how friendly/neutral factions are not properly defined anywhere, so it would be best to leave with "Allied" only, as those can be accessed and looked at through F8 (https://i.imgur.com/XBUFF5C.png)