FLAC is kicking me after selling scrap at BPA Newgate & launching. Don't sell scrap = no kick. Also kicked me while trying to execute a 'givecash' command. Thought maybe unmounted equip was an issue. Sold an item, no effect.
Sold numerous loads with no problem before. The only thing I can think of was a NPC shakedown outside of Trafalgar. They demanded cargo, I ignored them, then they just dissapeared. I continued.
Corrupt file? Looking at dumping 7.5 mil in cargo as a last resort.
<span style="font-family:Comic Sans Ms">I love the smell of carbon emissions in the morning...</span>
<span style="font-family:Comic Sans Ms">It smells like... WIN! Or something.</span>
Also, not entirely sure if this constitutes as a bug, or something fixable, but npcs sometimes clog up jumpgates:
Hostile npcs are docking (two starfleas escorting a transport, the time I paid attention).
Whilst the transport's docking one presses the dock key (doubt it makes a difference)
Transport docks & jumps, escorts don't.
Escorts remain in docking procedure (red docking lights flashing), without ever docking. But, since they're first in cue, nobody else can dock either until they're gone.
Typically takes long enough to make me either blow them up or move somewhere else so they disappear. Not sure if it auto-fixes itself or anything, or if it's an actual bug, but just encase.
' Wrote:FLAC is kicking me after selling scrap at BPA Newgate & launching. Don't sell scrap = no kick. Also kicked me while trying to execute a 'givecash' command. Thought maybe unmounted equip was an issue. Sold an item, no effect.
Sold numerous loads with no problem before. The only thing I can think of was a NPC shakedown outside of Trafalgar. They demanded cargo, I ignored them, then they just dissapeared. I continued.
Corrupt file? Looking at dumping 7.5 mil in cargo as a last resort.
FLAC bugs are not mod bugs.. This would be best put in a new thread rather than here.
' Wrote:I dumped 30mil of silver ore...
I told you there's an issue with this and they said its some too much cargo issue. Hopefully they will fix it soon
See above.
' Wrote:Avallon station seems to have a headless person sitting in the bar ...
Also, not entirely sure if this constitutes as a bug, or something fixable, but npcs sometimes clog up jumpgates:
Hostile npcs are docking (two starfleas escorting a transport, the time I paid attention).
Whilst the transport's docking one presses the dock key (doubt it makes a difference)
Transport docks & jumps, escorts don't.
Escorts remain in docking procedure (red docking lights flashing), without ever docking. But, since they're first in cue, nobody else can dock either until they're gone.
Typically takes long enough to make me either blow them up or move somewhere else so they disappear. Not sure if it auto-fixes itself or anything, or if it's an actual bug, but just encase.
The invisible man will be looked at.
The JG clogging can't be fixed without removing the NPCs.
Is that the Decurion? It seems the wikibot found the correct stats, but the actual infocard is incorrect. I've passed it to Dusty, thanks for finding it.
I don't know if this is a bug/known bug/personnal issue but :
when i get close to an ennemi station or a weapon platform (for exemple on a mission),
i get invisible hits.
i mean the station does not fire, weapons platforms fire regular missiles
but my shield goes down in a few "hits" and i can't see from where they come.
' Wrote:I don't know if this is a bug/known bug/personnal issue but :
when i get close to an ennemi station or a weapon platform (for exemple on a mission),
i get invisible hits.
i mean the station does not fire, weapons platforms fire regular missiles
but my shield goes down in a few "hits" and i can't see from where they come.
That's actually known bug which comes from freelancer itself (not mod), we didn't find out what to do with it yet.
Igiss says: Martin, you give them a finger, they bite off your arm.