Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.
- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.
The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.
What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.
In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.
A player driven storyline is good, but please don't revolve it around discovery's largest virus - aka pobs.
PoB sieges bring out the worst in either side, people will go to all lengths to ensure the siege goes properly because with the current mechanic that's how sieges work.
Make a player driven event based on combat/trade and NOT based on the worst mechanic and aspect of this community.
(11-06-2018, 04:51 AM)Wesker Wrote: A player driven storyline is good, but please don't revolve it around discovery's largest virus - aka pobs.
PoB sieges bring out the worst in either side, people will go to all lengths to ensure the siege goes properly because with the current mechanic that's how sieges work.
Make a player driven event based on combat/trade and NOT based on the worst mechanic and aspect of this community.
This was also to test a mechanic. I wouldn't really want a repeat centered around conventional base sieges again.
PoB Sieges are generally very boring. The only fun is the battle beforehand to remove any defenders. The problem is that you spend way more time afk right clicking the base than actually fighting it's defenders. So I'm with Wesker about making events with different goals in the future.
(11-06-2018, 04:45 AM)Durandal Wrote: Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.
- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.
The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.
What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.
In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.
(11-06-2018, 04:51 AM)Wesker Wrote: A player driven storyline is good, but please don't revolve it around discovery's largest virus - aka pobs.
PoB sieges bring out the worst in either side, people will go to all lengths to ensure the siege goes properly because with the current mechanic that's how sieges work.
Make a player driven event based on combat/trade and NOT based on the worst mechanic and aspect of this community.
This pretty much.
Not only sieges are gonna be one sided like this it also casts out people who don't like combat as much
(11-06-2018, 04:45 AM)Durandal Wrote: What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.
(11-06-2018, 04:45 AM)Durandal Wrote: Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.
- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.
The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.
What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.
In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.
Play Freelancer, not Cliquelancer.
Get your facts straight. We banned him because he is a known leaker of info. And yes, while playerdriven events are nice, it is not nice for either side to be forced into "ghostcapping" while other party cannot mass-log to counter that. Or when the opposing party has 4x of your numbers.
(11-06-2018, 04:45 AM)Durandal Wrote: Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.
- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.
The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.
What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.
In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.
Play Freelancer, not Cliquelancer.
The event idea is ok, so is the intention to give players some impact on story progression. The big issue with this whole thing is that you have chosen the worst kind of mechanics Disco has to offer and then expect people to deal with consequences they wont understand, as neither the winning or losing criteria are transparent or understandable. PoB sieges are boring, time wasting and outright horrible.
For the next time it might be beneficial if you actually test changes on another server before using players as test objects, which has a rather high potential for frustration. Alternatively, simply get back to the kill or cargo counters for events, its more fun, its more reliable and it will also make progress more transparent.
Quote:Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.
I am not sure if you should base things in quasi-official posts on simple and inaccurate hearsay. The person in question was certainly not kicked for switching to a hostile bomber, it just appears that certain factions and/or persons dislike if you leak chat content to others.