Before I quit, I had always thought the economy was fine the way it was. I had about 15 ships to keep up and could do so with just a couple of runs a week. Now, starting from scratch, I see how big of a problem it is. I don't even want to think about how much time it's going to take to get it all back and make the game fun again, instead of a grind.
I liked the time when the mining mod just came out. We were making 200 mil a day each, each one of us immediately accelerated towards each own's RP projects we had, some Liner RP, a cruiser or two, new transports, rest for keeping up the balance on the other characters and so on.
I caught myself thinking that I avoid logging on some characters to preserve money.
Mining is good - well, aside from Junker's scrap recovery, ALG's toxic waste collection, GMG's gas mining and Liberty on the whole. I really miss platinum mining in Penn as a DSE and dodging Hogosha in NT. Good times.
For the most part, sell and buy prices for commodities are ok. Even legal commodities can earn a trader decent profit.
The core problem is the price of ships and their accessories. Too expensive.
Now, one can "justify" exhorbitant prices for ships and accessories - they're rare, they're prototypes, their hulls are reinforced with an enamel made from ground pixie wings, blah, blah, and blah. But this is a game, in which people should be having fun, not spending inordinant amounts of time grinding.